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Guys I'm in a pickle here - regular scene, cube, uv unwrapped, cycles renderer selected and yet for a love of me I am unable to get pointiness to work.

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    $\begingroup$ pointiness wont work on just a cube. there is no curvature for the node to work with. $\endgroup$
    – Timaroberts
    Jun 11, 2020 at 20:48
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    $\begingroup$ working on it, just a bit :) $\endgroup$
    – Timaroberts
    Jun 11, 2020 at 20:52
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    $\begingroup$ By the way you don't need to UV unwrap your geometry to use the pointiness attribute $\endgroup$
    – Gorgious
    Jun 11, 2020 at 21:03
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    $\begingroup$ @Gorgious yea I figured out I'll just start trying all the stuff that came to my mind as I could not replicate the pointiness which I know I used long ago lol $\endgroup$ Jun 11, 2020 at 21:20
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    $\begingroup$ And it doesn't work in Eevee, if you're ever wondering :) $\endgroup$
    – Gorgious
    Jun 11, 2020 at 21:22

2 Answers 2

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As mentioned in the comments, on a cube with no curvature,or any type of bevel, you will see no result from the pointiness output of the geometry node.

Pointiness as defined in the manual:

An approximation of the curvature of the mesh per vertex. Lighter values indicate convex angles, darker values indicate concave angles. It allows you to do effects like dirt maps and wear-off effects.

You can see this clearly in the following example:

All objects have the same basic node setup including the default cube on the left.

enter image description here Click to enlarge

The node seteup used:

enter image description here

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What will help is having some decent subdivisions. Use Cycles, and use Rendered Shading mode.

This cost me over half a day to figure these out. They are often not mentioned in tutorials.

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