I'm new to blender and not sure what the right terminology would be. So please correct me and help me with that too. What I have is a plane with a shape indented into it, which I want to use as a master template to create impressions in the faces of other surfaces on a cube. I'm thinking boolean operation for that but I'm lost on how to create the master die. I was thinking of shrinkwrap it onto a cube but that doesn't produce the positive mold I need for the boolean. I tried a boolean to the cube but didn't get what I wanted either.

Thank you, Mark

This is the template I want to repeat onto the faces of a cube

Thanks to susu this is what I got for a result, just perject.

So much better then the booleans I was working with.

  • 1
    $\begingroup$ Hello, could you provide screenshots of your current setup so we can visualize it better ? Thanks $\endgroup$
    – Gorgious
    Jun 11, 2020 at 15:24
  • $\begingroup$ Rather than boolean, could you simply copy the faces to a waiting hole in your other object? $\endgroup$
    – Simon
    Jun 11, 2020 at 17:33

1 Answer 1


Avoid booleans, avoid shinkwrap, one will give you headaches with bad topology, the other will yield Z-fighting problems...

Use Instancing:

Create your basic shape.

enter image description here

Add a cube.

enter image description here

Select the cube, and select Instancing->Faces.

enter image description here

Deselect the cube and select your shape. With the shape still selected press and hold Shift, and select the cube.

Press Ctrl+P to parent the shape to the cube. Select "Parent to Object" .

enter image description here

A cube with the basic shape on every face will be created.

enter image description here

Then press Ctrl+A and select "Make Instances Real".

enter image description here

At that point you can go ahead and delete the cube.

The instances will become different objects but you can join them. Select all of them and pres Ctrl+J.

  • 1
    $\begingroup$ Note that when you join the different objects in one, you will end with duplicated vertices. Use merge by distance to fix that. $\endgroup$
    – no-can-do
    Jun 11, 2020 at 20:54
  • $\begingroup$ Thank you, never seen that before. Did I miss a step though? When I did it orientation of the faces of my shape did not the cube. $\endgroup$ Jun 11, 2020 at 21:54
  • $\begingroup$ Nobody can guess what steps you did or didn't do. if you don't show the results there is no way to help you further. Edit your original question and add information and images of what happened when you tried it. $\endgroup$
    – susu
    Jun 11, 2020 at 21:59
  • $\begingroup$ Again thank you susu, your help was perfect, Because I didn't create the object originally the origin of the object was wrong. I changed it and the faces then oriented correctly. This is a wonderful technique to add to my toolbox of tricks, thank you so much. $\endgroup$ Jun 11, 2020 at 22:05
  • 1
    $\begingroup$ Once I learned how to change the origin orientation and rotated the object a few times I even got the faces all correct. $\endgroup$ Jun 11, 2020 at 22:16

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .