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Hi I am trying to create a tool that has a gizmo in the 2d/Image-editor view. When adding a gizmo I use the self.gizmos.new("GIZMO_GT_dial_3d") to display a radial gizmo. However I saw in the release notes for 2.82 there is a 2d gizmo that you now can display in UV view. I would like to know what its name is so I can use it for my tool, self.gizmos.new("UV_WIDGET_NAME?")

If you know anything about this or somewhere I can see all listed types of gizmos that would be great.

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TL;DR The UV translate tool uses GIZMO_GT_arrow_3d.


The gizmo groups that are used for the tools in the UV editor can be seen in _defs_image_uv_transform (space_toolsystem_toolbar.py).

The ID name of the gizmo group is IMAGE_GGT_gizmo2d_translate which is implemented in space_image.c. It uses ED_widgetgroup_gizmo2d_xform_no_cage_callbacks_set, which in turn calls ED_widgetgroup_gizmo2d_xform_callbacks_set that stores gizmo2d_xform_setup as function for the setup. Should the setup function be called this also results in gizmogroup2d_init being executed. Its return value is a GizmoGroup2D that is used to set gizmos for the operators through WM_gizmo_operator_set. The gizmo types that are returned by gizmogroup2d_init in a GizmoGroup2D are GIZMO_GT_arrow_3d, GIZMO_GT_cage_2d and GIZMO_GT_button_2d.

These functions are implemented in transform_gizmo_2d.c.

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  • $\begingroup$ Thanks man this info is pure gold! :) $\endgroup$ – legendari Jun 11 at 19:25
  • $\begingroup$ A follow up question, is it possible to use IMAGE_GGT_gizmo2d_translate for a operator of my own, or is the best way to just try to recreate something similar in a GizmoGroup by myself? I have tried to use GIZMO_GT_arrow_3d in IMAGE_EDITOR context but I instantly get a crash when I try to drag it. I also have the problem with the coordinate system for the gizmo being in region space, since I want to align it to stuff like verts or 2D cursor in UV/View space. $\endgroup$ – legendari Jun 12 at 9:16
  • $\begingroup$ @legendari I haven't tried to do that. It should be possible to recreate the settings from gizmogroup2d_init in your own gizmo group. It could be that you can just reuse IMAGE_GGT_gizmo2d_translate, but I haven't tested it and there may be issues that I haven't seen. Unfortunately I'm a bit busy at the moment, which is why I likely won't be able to investigate this further. Perhaps someone else will post an example or I will revisit this in the future. $\endgroup$ – Robert Gützkow Jun 12 at 9:26

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