I have been trying to find the best car crash with the following conditions:
- Rotating wheels when car is accelerating
- Car skidding, thus front wheels turn left or right (image the driver trying to take but control of the vehicle and end up drifting)
- Car hit an obstacle on the road at high speed and fly off course
- Car Crashing (glass shattered, metal part tented)
I have looked through plenty of tutorials on Youtube. How, I am unable to find one tutorial that fulfill all the above conditions.
If I use bones to rig a car, does it mean that there is no possibility for parts of the car to fly off? example the door or a wheel.
--> How can I dent the metal parts? Which modifier should I use?
On Youtube, there are these 2 channels Albin MERLE and TopChannel1on1. Their method require creating a mesh to wrap around the main part of the car and 4 separate cylinder mesh for the wheels. ---> What are the constraints using this method? What are the things I can't do?
I am trying out using this beautiful Mercedes (https://free3d.com/3d-model/mercedes-amg-c63-hi-poly-model-partially-rigged-805791.html). Credits to wishingchain. Whenever I try to add a rigid body onto part of the car, the part will just fall off. ---> What is the reason for that?
This is my first post here. I've tried all avenues and can't seem to find a solution. Will any kind soul please help?
I look forward to a Youtube tutorial on this topic in the near future.