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I am having an issue getting a volume shader to render properly in cycles. It looks essentially how I expect it to in eevee, but for some reason the black part of the render becomes a little distorted splotch in the cycles render.

Can anyone explain why this happens?

I'll attach the blend file: HERE

Note: You'll have to bake the smoke sim yourself.

Viewport:

Viewport

Eevee:

Eevee Render

Cycles:

Cycles Render

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