I am texture painting and the mesh isn't lining up with the pixels in painting so I end up getting awkwardly painted artifacts on the actual model. In the texture painting layout, the left pane by default is the image editor, and the right side pane is a 3D view.

It seems that while selected mesh planes show up in the image view, there is no way to select the mesh so I can actually move it around at all. Any advice would be well received.

Image of misaligned mesh in image view and jaggy artifacts in the 3D viewport


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