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My problem is that after I export my meshes to Ue4 it shows me that the normals are flipped. I tried both way, flipped and not flipped normals. This is what I get every time. Any tips what I might be missing?

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  • $\begingroup$ It looks like maybe it's culling the front faces instead of the back faces. Try checking in Ue4 for "backface-cull", "front cull" or "two sided faces" and see if they do anything. $\endgroup$ Commented Jun 10, 2020 at 16:02
  • $\begingroup$ Also, what file format are you exporting to? $\endgroup$ Commented Jun 10, 2020 at 16:03
  • $\begingroup$ I exported it in .fbx. I have since resolved the issue. Pretty simple, flipped the normal until it finally went through. It was just a bug I guess. Thanks for the help anyway, im sure it'll be useful in the near future. Since I have this problem whenever i boolean meshes $\endgroup$ Commented Jun 11, 2020 at 12:16

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