I'm learning how to re-topology and I learn from a tutorial that the best way is to set the new mesh as "in front" so it can be viewed "over" the original mesh.
The problem is that this "in front" attribute creates a "wireframe" view when a part of the new mesh is overlapping itself.
Can you explain me if it's possible to setup the new mesh so it's IN FRONT of the mesh I'm redoing, but not in front of the new mesh itself?
In front ON: I cannot see what is IN FRONT and what is BACK inside my mesh
In front OFF: I cannot see my mesh IN FRONT of the original mesh.