I'm fairly new to blender and I'm trying to model a wooden floor (floorboards etc) including shading/texturing with a crack/ hole in the centre of the floor. What do you think is best way to go: model the floor with splintered floorboards (etc) then texture onto that? At the moment I'm finding it difficult enough modeling the floorboards so it would be a big help to have ideas of what the workflow should be.
Wow thanks I didn't realise until now that I had answers. Thanks for the feedback. This is very helpful.
To be more specific I have added an image. I am trying to model a large area of wooden floor with a hole/crack in the middle. The actual interior space this is based on is 6.5 x 36 metres - that is 306 floorboards long - see the attached photoshop mock-up of the floor. I'm still struggling with working out how i should proceed. I've spent a whole weekend trying to achieve this by using the array modifier, following this video. I can create a floor this way but not with a hole in it. Has anyone got any solution? or suggestions of workflow. it has to be fairly simple as I'm not advanced with Blender. I want to create this floor for a series of simple walk-though animations and still shots. ]2