I have a high polly sculpt and a low polly remesh model. I would like to bake displacement from my sculpt to my low polly model.

I saw mentioned in other places that you need to use multi-resolution modifier which I didn't because It was crashing Blender, so I just used subdivision surface and applied it before sculpting.

Does anyone know how to do it? Thanks

  • $\begingroup$ If you already have a high-poly and a low-poly you don't need a Multires modifier, which is an alternative that allows to use only one object. You ask how to bake displacement but I'm not sure you can with Cycles, you can bake normals though, you'll easily find some tutorials on Youtube, maybe give a try and tell if you meet any problem? $\endgroup$ – moonboots Jun 9 at 10:22

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