1
$\begingroup$

I want to add some random location to a circualar array in animation nodes. The goal is to keep the cubes in the circle. But I don't know how to control the factor like when using a mix shader in material nodes.

enter image description here

enter image description here

When using 'project', the cubes are placed in within the outer circle. But then there then I also need to clamp somehow to prevent the cubus going inside each other in the middle.

enter image description here

I believe both these options can be solved using the right node? Like a 'map range' node but that one won't connect.

The end result should look something like this: enter image description here

$\endgroup$
3
  • 1
    $\begingroup$ Do you want the cubes do move only radially like if it were on a bicycle wheel spokes campagnolo.com/media/immagini/7630_n_BORAultra35-ant-2018.jpg or can they move independentely on the disc, as long as they are within the bounds ? $\endgroup$
    – Gorgious
    Jun 8, 2020 at 13:36
  • $\begingroup$ Hi Gorgeous, posted this in a new question because I think it is another topic and because I didn't want to bother you more with my beginners level haha. You are exactly right with the bicycle wheel spokes, when that's set I want to mix the result of that with some random vector influence. I will add a picture of the result in the question now. $\endgroup$
    – Vince
    Jun 8, 2020 at 15:38
  • $\begingroup$ For people to want to do a similar thing and need the base too. Gorgious helped me with the base. blender.stackexchange.com/questions/181350/… $\endgroup$
    – Vince
    Jun 8, 2020 at 15:45

1 Answer 1

2
$\begingroup$

Simply set max and min vectors then mix it using random numbers,

enter image description here

$\endgroup$
1
  • $\begingroup$ Superb, thank you Hari Sreedhar! $\endgroup$
    – Vince
    Jun 10, 2020 at 7:46

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .