I have a large scene made in Blender, where many of the objects have mesh colliders. However, mesh colliders are a bit inefficient compared to using primitives. I would like to get rid of all mesh colliders, so that when I export to a game engine I can manually approximate the collisions using primitives such as cubes, added in-engine.
Is there a way to remove all colliders at once? If not, how do I remove colliders from specific objects? I don't see anything enabled in the "Physics Properties", but the objects still have colliders when imported into a game engine. I'm using Blender 2.83 and Godot 3.2.2 (both are betas).