I am attempting to add a hat to an animated character. The correct procedure outlined in the answer here:
Parenting an object to a bone not working
"The correct procedure to parent the empty to the bone is:
Select the empty
Shift select the armature
Go to pose mode
Select the bone you need as parent
Press Ctrl P and choose "bone" option."
This does not work. Note attached video.
I have tried to parent via "bone relative", I tried the hip (master) bone. I tried to parent to the head (which is not the correct process). Nothing is working - I'm stumped.
You can see from the video that in rest mode the hat is correctly parented. Could it be that I was attempting to attach it rest mode rather than pose mode? That's a bit harder....what is the correct process?