I have a scene, rendered in Eevee!
I also have some sun rays, with a spotlight and cube that provides volumetrics!
But... The cube providing volumetric also makes the rest of the scene really blurry.
I would like the sun beams to shine while keeping the rest of the scene clear. The following is a hasily photoshopped picture of what I would like to achieve:
Or, to use a picture from the internet, something like this:
The above picture, taken from the internet, uses the sun beams node. However, it is not possible for me to use a composited sun beams node, as the sun beams are originating from a light source that is off-camera.
In summary: I would like the exact same rays as provided by a volumetric cube, but without blurring the background. How is this possible?