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I have this mesh which is supposed to be edge of the roof of the building, I have marked seams like shown in the picture but the textures are appearing streched I don't know why I have applied scale and rotation, I have also tried cube projection, cylinder projection and smart uv unwrap but nothing seems to work

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  • $\begingroup$ Hello, it's very hard to understand what your mesh looks like, plus you don't show the UV map, could you please show more or even share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Jun 6, 2020 at 10:38
  • $\begingroup$ Hi, I have added the blend file now $\endgroup$ Jun 6, 2020 at 10:47
  • $\begingroup$ it looks like if you apply the mirror and use Conformal instead of Angle Based mode (once you've unwrapped, in the Operator box), it works fine. Angle Based seems better for organic objects, Conformal for angular ones. $\endgroup$
    – moonboots
    Jun 6, 2020 at 11:05
  • $\begingroup$ Sorry nothing is happening in my project when I do that $\endgroup$ Jun 6, 2020 at 11:10
  • $\begingroup$ weird, perhaps try Unwrap > Reset, then Unwrap again? $\endgroup$
    – moonboots
    Jun 6, 2020 at 11:15

1 Answer 1

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As Moonboots has already suggested use the Conformal method when unwrapping.

Then In the Object Data Properties panel > UV Maps select the Leak UV map and click on the little camera icon to make it the active UV map.

enter image description here

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