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I'm doing some leaves meshes in ver 2.82 and want to know if there is a way to apply a scaling and rotation within a limited range so I won't have to do it on every leaves. I want to create some tuft just like this picture:

enter image description here

I'm trying to create a game with graphics in that style and want to keep it simple with low polygons.

I tried with particle system, but it not ended well lol. I really need more practices with this feature...

Maybe a ball with some leaf particles that use gravity so we can see the upper part of the leaves just like the pictures.

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  • $\begingroup$ Hi. Please try to use existing tags when asking a question. Thanks. $\endgroup$ – Ray Mairlot Jun 5 at 13:54
  • $\begingroup$ could you be more specific? What exactly "didn't end well" when using a particle system? $\endgroup$ – Jonas Jun 20 at 10:42
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Your question lack precisions, but here is a try:

  • Create your leaf object, here I've used a PNG picture with a transparent background. The following setup is very basic: it would need a bit of glossiness and translucency, and maybe random colors variations:

enter image description here

  • Create the emitter. Here, to stick to the way the leaves emit, I've created a series of cylinders and cones:

enter image description here

  • Give your object a Particle System. Choose Hair, enable Advanced, in Emission choose the Number of leaves you want to emit, enable Rotation, in Render choose Render As > Object, disable the Show Emitter option, and in Instance Object choose the leaf. Tweak with the various Rotation and Scale values.

enter image description here

  • Your bush of leaves should show:

enter image description here

| improve this answer | |
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  • $\begingroup$ You understanded my question just right! this solution is perfect! $\endgroup$ – Eric Brochu Jun 22 at 18:43

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