I'm doing some leaves meshes in ver 2.82 and want to know if there is a way to apply a scaling and rotation within a limited range so I won't have to do it on every leaves. I want to create some tuft just like this picture:
I'm trying to create a game with graphics in that style and want to keep it simple with low polygons.
I tried with particle system, but it not ended well lol. I really need more practices with this feature...
Maybe a ball with some leaf particles that use gravity so we can see the upper part of the leaves just like the pictures.