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I've been racking my brain about this. I've been trying to model this relatively simple handrail but there is one part where I am just stuck. Here is the reference:

enter image description here enter image description here

Now I sort of tried to bevel the corner of a cuboid. But I only get so far:

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I kind of faked the desire result with a cylinder and a sphere, but I am sure there must be a more efficient way of getting there:

enter image description here

Grateful for any input! Thank you in advance!

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    $\begingroup$ or you can subdivide (smooth) 3 times a cube, keep only 1/4 and extrude $\endgroup$
    – moonboots
    Jun 4, 2020 at 12:32
  • $\begingroup$ with a modifier? $\endgroup$ Jun 4, 2020 at 12:41
  • $\begingroup$ or even simpler, bevel several edges $\endgroup$
    – moonboots
    Jun 4, 2020 at 12:49

2 Answers 2

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Of course there is a simple way :)

  1. Use Bevel modifier set to Weight, and with Clamp Overlap
  2. set Bevel Weight to 1 for selected edges.
  3. It will result in some double vertices, you can use the Weld modifier to get rid of them.

enter image description here

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    $\begingroup$ Clamp Overlap totally did the trick! Thank you very much! $\endgroup$ Jun 4, 2020 at 12:52
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    $\begingroup$ @JachymMichal I don't think you did .. I suppose there is one more ... if you want all-quads, make sure the number of segments is even >:).. but that's just cheeky. $\endgroup$
    – Robin Betts
    Jun 4, 2020 at 13:09
  • $\begingroup$ @RobinBetts That's a very good one! :) $\endgroup$ Jun 4, 2020 at 13:14
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Just apply the scale of object, then bevel again. To aply, go to object mode then select your object. Press ctrl + A then select "scale" option.

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