I'm trying to make a liquid simulation with Mantaflow where the flow of the liquid respects the flow object's local rotation, so it looks like water spraying in different directions. It looks like the options on the flow object only work for 'world' coordinates and doesn't take into account the coordinates of the object. How do I make the water 'fire' into a specific direction that uses local coordinates instead of world ones?
I hope I'm explaining my problem correctly, if not, let me know!
This is on Blender 2.82