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This question already has an answer here:

The duplicate question above is different from this question, is I need to boolean the text from a cilinder. And that requires converting it to a mesh, which messes up the text in similar matter shown below.

I want to do the following, but it doesn't yield nice results:

  1. Create some text
  2. Add Modifier "Curve"
  3. ALT + C -> "Mesh from curve"
  4. Give it some dimension: Add modifier "Solidify"

Then the result looks like this: enter image description here

See especially the 'e'. I want to use this curved text to cut out the text from a cilinder. But that will never work propery as the letters are already messed up. Without curving they look fine, but I want it curved.

I must be possible to have nice curved 3D text in blender! How can I achieve this? I finally want to print

Thanks!

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marked as duplicate by gandalf3, iKlsR Oct 23 '14 at 8:15

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ This question is not a duplicate of blender.stackexchange.com/questions/6226/… , as I need text for boolean operations. And here there object is kept as text and not as a mesh.. $\endgroup$ – Mike de Klerk Oct 23 '14 at 8:50
  • $\begingroup$ You can easily convert it to a mesh after setting up the curve part. $\endgroup$ – gandalf3 Oct 23 '14 at 8:51
  • $\begingroup$ But then it still looses smoothness and will look a but different because of the faces in the mesh. $\endgroup$ – Mike de Klerk Oct 23 '14 at 8:52
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    $\begingroup$ You're right. Try adding a remesh modifier before the curve modifier: pasteall.org/pic/78835 Then Alt C works as expected for me. $\endgroup$ – gandalf3 Oct 23 '14 at 9:01
  • $\begingroup$ Yes, the remesh did it, and also setting the resolution of the circle to curve to as explained here: wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Curves $\endgroup$ – Mike de Klerk Oct 23 '14 at 9:28