I was wondering how I could achieve something similar to this effect using the mantaflow smoke simulator in blender 2.83: example frame

The Original Video is here. I have been trying using turbulence force fields and different scaling, size, strength, and flow values but the smoke always comes out in two big blobs, instead of clumping the way a particle simulation would with the same force fields. I also am having trouble shading my smoke the same way using the principled volume node (volume scatter and absorption do not work for me) I would appreciate any help or insight you may have. Thank you!

EDIT: Here is a picture of what happens when I try and use a smoke sim and turbulence field: example result



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