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Step 1. Create Bezier Curve and apply extrude and offset.

Hi, I am trying to create a mesh out of bezier curve extrude section... Step 2. Convert curve to mesh Then going into edit mode and selecting 2 vertices as shown and cursor to selected. Step 3. Cursor to selected

In this view if I try to rotate then the rotation is about the view axis and is wrong. Rotate without aligning on axis...

If instead I first align the view manually to the plane of vertices Align about the axis of plane of vertices and then rotate the vertices by 90 deg then it is done correctly. Now rotation by 90 deg is aligned

How can I make blender align the view to the plane of rotation?

Ctrl + Shift + NUMPAD 3 doesn't always align the view to the front view of the plane of selection.

I am ok to code this in python if anyone can throw me some pointers...

Many thanks, Cody

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  • $\begingroup$ Are you trying to position the camera solely for rotating the edges, or do you need that for other purposes as well? $\endgroup$ – Frederik Steinmetz Jun 1 at 20:21
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Selecting your face and using Shift+(NUMPAD 1,3, or 7) should allow you to get all the angles you want. Also hitting Numpad 9 will flip you 180 to the other side of the face.

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