Im using blender 2.82 with cycles renderer and im trying to export object to unity (as fbx). Very simple one:
My problem is that after baking colors are damaged. Some areas are black (even after recalculation of normals).
This is my shader configuration:
After creating a jpg file for uv, recalculation of normals, UV Unwrap, F3->Smart UV Project->setting borders to 0.03
im trying to bake with configuration bellow:
But the result is a disaster:
What im missing?