0
$\begingroup$

Im using blender 2.82 with cycles renderer and im trying to export object to unity (as fbx). Very simple one:

enter image description here

My problem is that after baking colors are damaged. Some areas are black (even after recalculation of normals).

This is my shader configuration:

enter image description here

After creating a jpg file for uv, recalculation of normals, UV Unwrap, F3->Smart UV Project->setting borders to 0.03

enter image description here

im trying to bake with configuration bellow:

enter image description here

But the result is a disaster:

enter image description here

What im missing?

Thanks!!!

$\endgroup$

1 Answer 1

0
$\begingroup$

you are missing the shader after the texture... and i recommend to change flat to box in this case for better result good luck (y)

$\endgroup$
1
  • $\begingroup$ Im starting my adventure :). Thanks very much 4 help !!!! $\endgroup$
    – Daveron
    Commented Jun 1, 2020 at 19:54

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .