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Im using blender 2.82 with cycles renderer and im trying to export object to unity (as fbx). Very simple one:

enter image description here

My problem is that after baking colors are damaged. Some areas are black (even after recalculation of normals).

This is my shader configuration:

enter image description here

After creating a jpg file for uv, recalculation of normals, UV Unwrap, F3->Smart UV Project->setting borders to 0.03

enter image description here

im trying to bake with configuration bellow:

enter image description here

But the result is a disaster:

enter image description here

What im missing?

Thanks!!!

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you are missing the shader after the texture... and i recommend to change flat to box in this case for better result good luck (y)

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  • $\begingroup$ Im starting my adventure :). Thanks very much 4 help !!!! $\endgroup$
    – Daveron
    Jun 1 '20 at 19:54

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