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I would like to ask your help regarding with my problem. I was following a tutorial on how to create a realistic bread and I cannot really figure out why the slice looks smudged and blurred, after trying to use quadrats as geometry and using a separate UV map and material for the slice.

Does anyone have a tip how to fix that? Thanks a lot in advance! :)

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Here is the blender file I was making and the maps that I used, provided by blenderguru. :)

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  • $\begingroup$ Hello, it would help if you showed the UV map ;) maybe even share your file (after packing the images) $\endgroup$
    – moonboots
    Jun 1, 2020 at 14:41
  • $\begingroup$ @moonboots thanks for the help! I uploaded the blender file and the maps that I used as well. :) $\endgroup$ Jun 3, 2020 at 19:42

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In the Properties panel > Object Data > UV Maps, you need to activate the UV map you want to use, which is supposed to be Slice:

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  • $\begingroup$ Omg! Thanks a lot! You really helped me out! :) $\endgroup$ Jun 4, 2020 at 21:44

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