This is probably a simple question, but I would really appreciate some help here. I am trying to replicate the material of the attached image. I'm a little lost so far and have tried several different methods in the last few hours, like using a mix shader with a noise texture, but can't quite get anything near what I'm looking for. If anyone has any ideas on how I could replicate the look of these sunglasses, I'd really appreciate it.
1 Answer
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I'd say Musgrave texture is a good fit.
Good lighting also plays a big part.
- Transmission set to 1 for clear plastic
- Musgrave texture with Color Ramp to control it
- Mix RGB node to adjust the colors
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2$\begingroup$ exactly what I was looking for. Thanks! $\endgroup$– JbztexcoCommented Jun 1, 2020 at 17:04
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1$\begingroup$ @Jbztexco Glad to be of help :). This was fun. $\endgroup$ Commented Jun 1, 2020 at 18:12