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This is probably a simple question, but I would really appreciate some help here. I am trying to replicate the material of the attached image. I'm a little lost so far and have tried several different methods in the last few hours, like using a mix shader with a noise texture, but can't quite get anything near what I'm looking for. If anyone has any ideas on how I could replicate the look of these sunglasses, I'd really appreciate it.

enter image description here

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I'd say Musgrave texture is a good fit.
Good lighting also plays a big part.

enter image description here

  1. Transmission set to 1 for clear plastic
  2. Musgrave texture with Color Ramp to control it
  3. Mix RGB node to adjust the colors

enter image description here

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    $\begingroup$ exactly what I was looking for. Thanks! $\endgroup$ – Jbztexco Jun 1 at 17:04
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    $\begingroup$ @Jbztexco Glad to be of help :). This was fun. $\endgroup$ – Jachym Michal Jun 1 at 18:12

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