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I'm running this fluid simulation at a small scale (real-world scale) and I find that the water particles clump together into balls?

I can't seem to find the setting to make it more like a constant flow and would love a hint on what to tweak to achieve the goal?

The image below shows the unwanted status quo.

enter image description here

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  • $\begingroup$ try increasing the resolution of the domain or minimum timesteps $\endgroup$ – user97862 Jun 1 at 7:04
  • $\begingroup$ Thanks, I've been tweaking these numbers, but maybe I haven't raised them high enough for the desired effect. I'll report back once I've run the sim a few more times. $\endgroup$ – d2kagw Jun 1 at 7:34
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Thanks to the comments left on the question, I was able to solve this issue by increasing the resolution divisions on the domain. Originally I was running it at +/-128, but had to bring it up to 256, 320, and even 512 until I started seeing the results I was hoping for.

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