So I have a character I'm making, and I ran into a slight issue with applying transform. I heard a cube is about 2 meters, I didn't really realize this was an issue until I tried putting hair on my character haha. So, I scaled her down to less than the size of a cube, and I ran into an issue with my shader of my characters eyes. Basically, it's designed so the front of the cornea is transparent so you can see the iris through it, but as soon as I applied the scale everything went wrong haha. So, is there a way I can scale the eye down and then apply the scale without it messing with the shader? I have a gradient for transparency, and after I applied the scale, even if I dropped the gradient down to nearly nothing the eyes were translucent.
Thanks in advance!