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In Blender I have a bone on each eyelid. In Blender, they make the character's eyelids move up and down, as expected.

But I can't figure out how to get that same behavior going on in Unity. When I import the FBX model into Unity (Armature included) and find an eyelid bone and move its transform, nothing happens to the character's eyelid.

Why would moving the bones in Blender do something, but in Unity nothing happens? Appreciate any help.

EDIT: The answer was that you use Pose Mode to create Blendshapes and then export the model with those Blendshapes into Unity!! :D

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    $\begingroup$ This sounds to me like a question about how to do something in Unity. It might be off-topic. $\endgroup$ – R-800 May 30 at 18:25
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The answer is that you use Pose Mode to create Blendshapes and then export the model with those Blendshapes into Unity!! :D

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