I have a really simple object with less than 20 polygons, that is used on a platform for my game. I was able to model and unwrapped it, but I want to resize all the side polygons so they are 32px high, and stack them together (as they are all the same).
Also, I wanted to know if it was possible to set the resolution of the UV-map viewport (where the 2D texture is displayed) so it has a resolution according to my target texture, and the polygons faces are aligned.
Here is the picture of what I have done so far: