I'm trying to get the outer holes going in a circular direction the circular mesh in the middle is clean, and so are the holes when left intact without applying the loop tools> circle.
I tried 2 methods of getting a better result, but both times I'm moving the mesh around and needs cleaning up, using knife tool to make more faces, which result in triangle faces.
What would be the best way to approach this type of modelling getting good topology and clean circular ellipses?
Thank you.
Reference image:
An example done in Adobe Illustrator. Its basically just smaller globes going around the larger globe which is in the middle.