I'm trying to get the outer holes going in a circular direction the circular mesh in the middle is clean, and so are the holes when left intact without applying the loop tools> circle.

I tried 2 methods of getting a better result, but both times I'm moving the mesh around and needs cleaning up, using knife tool to make more faces, which result in triangle faces.

What would be the best way to approach this type of modelling getting good topology and clean circular ellipses?

Thank you.

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Reference image:

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An example done in Adobe Illustrator. Its basically just smaller globes going around the larger globe which is in the middle.

  • $\begingroup$ Have you tried using a Boolean Modifier? $\endgroup$ – Zagstrug May 30 '20 at 5:51
  • $\begingroup$ I'm avoiding the Boolean modifier at all cost, it would create ngons and unclean topology on the mesh. $\endgroup$ – blender breath May 30 '20 at 5:57
  • $\begingroup$ Smart to avoid the boolean. It would result in terrible topology. I'm confused by your description of circular circles and circular ellipses, can you show a sketch or reference image of the final result you are after? Usually for symmetrical patterns you just create a quarter of the mesh, then use mirror modifiers to complete. $\endgroup$ – susu May 30 '20 at 6:13
  • $\begingroup$ Here is an example done in Adobe Illustrator. Its basically just smaller globes going around the larger globe which is in the middle. ibb.co/n7C9MCL $\endgroup$ – blender breath May 30 '20 at 6:30
  • $\begingroup$ Please use the edit tool to add information to the post. Make the images visible on this page. Don't make users work extra just to help you. $\endgroup$ – susu May 30 '20 at 6:40

Here is a solution for this kind of object. After step 3 I've assigned a Mirror modifier to the object so that you only need to work on 1/4 of the object. Remember that the center of the mirror is at the origin of the object, and activate the Clipping option. You can keep the Mirror as long as necessary, you can even apply, work on your object, then feel the need to bring back a new Mirror. After the extrusion on the Z axis, make sure you've not created some inner face, otherwise it will mess up the mesh. Give your object a Subdivision Surface modifier, add some edge loops to sharp the edges.

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  • $\begingroup$ Yes, that's it. (The circular shape extrusion wont be needed). Can you please explain what you did you getting the smaller holes going around? Thank you. $\endgroup$ – blender breath May 30 '20 at 6:45
  • $\begingroup$ I just began with 1 hexagon (which is the minimum shape to get good circles in my opinion) that I duplicated / rotated around a center, then keep only 1/4 and mirror on X and Y, join together with some fill faces, etc... $\endgroup$ – moonboots May 30 '20 at 6:47
  • $\begingroup$ OK, thanks heaps for that! Kind regards. $\endgroup$ – blender breath May 30 '20 at 6:53
  • $\begingroup$ I've edited, I hope it makes it more understandable $\endgroup$ – moonboots May 30 '20 at 6:57
  • $\begingroup$ Too good, excellent demo! Cheers! $\endgroup$ – blender breath May 30 '20 at 7:14

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