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I've got a free falling box on blender 2.82 which fractured 100 pieces before. It explodes before touching the ground plane. What can be causing this. Ground plane is passive rigid body.Box is fractured with cell fracture addon to 100 pieces, each piece is active body with convex hull shape. Here is the video of it

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  • $\begingroup$ It looks a bit like a hidden collider. Are you activating the rigidbodies manually? What happens when you move up the plane? $\endgroup$ May 30 '20 at 15:16
  • $\begingroup$ It still collides in same position even i move up the plane. $\endgroup$
    – volki
    May 30 '20 at 18:26
  • $\begingroup$ See blender.stackexchange.com/a/116522/88279 $\endgroup$
    – Jonas
    Jan 7 at 17:05
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Ok.I fixed it by removing rigid body world and then adding every rigid body again.But i don't know what caused this in first place.

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