[![ ][1]][1] I imported a character I designed in Daz 3d and when It came already Uv unwrapped, but when I add image textures from polygon onto the character it appears in look dev mode perfectly fine. However when in render mode it appears completely black even with the light intensity maxxed out. Help please I'm very new to blender and have been trying to figure this out for days [1]: https://i.stack.imgur.com/Vq0K4.png

  • $\begingroup$ Are there lights in the scene? and are they string enough? $\endgroup$ – Yohello 1 May 29 at 19:17
  • $\begingroup$ yes I put the light directly in front of the characters face with the size to .5 to accurately test it, but at most there are little shiny spots but its almost completely black $\endgroup$ – Nathan Bayne May 29 at 19:28
  • $\begingroup$ Increase the power to some large number and try $\endgroup$ – Yohello 1 May 29 at 19:30
  • $\begingroup$ unfortunately that also doesn't seem to work, even with the wattage at 5000 for the light, could it be an issue with the nodes? $\endgroup$ – Nathan Bayne May 29 at 20:23
  • $\begingroup$ Is there any duplicate mesh that is fighting the one you are looking at, and do your mesh normals point outward? $\endgroup$ – Craig D Jones May 30 at 3:39

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