I have been baking the Ocean Modifier result to textures. Using the EXR on a plane with a displace modifier clearly shows the texture doesn't match the Ocean.
Failing to find where I am going wrong here? It's set to not clamp and to RGB = XYZ
My goal was to use the Bake function to create Displacement, Normal and Foam to finally use them in Unreal Engine. But it seems it doesn't match. Left plane is using the texture; right plane is using the modifier.
Any help and pointers would be much appreciated.