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I wanted to create a displacement to create something like this. I have a existing metal texture applied to the object. enter image description here

This is how it looks like now enter image description here

I have included my shading editor for more information enter image description here

UpdateThis is with the displacement. enter image description here

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  • $\begingroup$ I don't think you can have a result such as the one you show, you'll probably need to model it $\endgroup$
    – moonboots
    May 28 '20 at 9:53
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    $\begingroup$ Hello :). You're mixing terms a little. Title says normals, body says displacement and node setup shows bump node. What type of map do you want? $\endgroup$ May 28 '20 at 16:03
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You can get there using Displacement on a higly subdivided mesh.
Bump and Normal maps are faster, but will only get you so far.

enter image description here

Choose either Displacement only or Bump only depending on your needs. enter image description here

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  • $\begingroup$ Hi @JachymMichal First of all, thank you for your time in answering my question. I really appreciate your help. I have tried the method for displacement and I think it's what I'm hoping to achieve. But when I'm applying to a cylindrical shape object, it distorts the object quite a fair bit, is there a reason why? I have added an image in the original post above. $\endgroup$
    – Sam
    May 29 '20 at 3:04
  • $\begingroup$ I just realized, so don't mind if I just add on a little, it seems like I have to subdivide the object quite a fair bit. Thus, it causes the program to lag a little. Is this the right way or it's just my CPU or GPU's limitation. $\endgroup$
    – Sam
    May 29 '20 at 3:55
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if you want to mix two normal maps, take a look at this question, which explains very well how to do it: How to Combine two Normal Maps?.

However, to create a more visible bump effect, try to use the Bump node, and plug the bump map into the Height socket, as here:

result

I think this setup gives you more control via Strength and Distance values. You can also plug your normal map into the Normal socket, it's up to you. Just remember to set Non-color for bump and normal maps.

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