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In Zbrush, apparently there is a feature where user can sculpt with snap to surface enabled.

Are there any same alternatives that I could try on blender? I want to use this technique to retopologize mesh with an already retopologized mesh (just slightly different).

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I know this is old.. but if anybody else stumbles across it: TLDR; shrinkwrap modifier.

I have used the sculpt SHIFT Slide Relax brush to even out re-topology areas filled with Grid Fill or Bridge Edge Loops or just quickly filled in by extruding edges and filling with F. The resulting vertices don't necessarily snap to the underlying surface, however it is quick to add and then apply a shrinkwrap modifier.

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