1
$\begingroup$

While creating actions I noticed that I sometimes forgot to keyframe the IK/FK sliders separately. Therefore I decided to create a custom keying-set. The question is can I copy the setup from say LocRot into my customized keying set or do I have add each location and rotation for all bone layers separately?

enter image description here

$\endgroup$
1
$\begingroup$

Properties can't be added to a built-in keying-set, which isn't necessary. The keying-set Whole Character also includes ik/fk switch (among others).

enter image description here

enter image description here

Note that for walk cycles the keys for the root bone should be removed.

Related:

Coding your own "Builtin Keying Set"

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.