[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X]
I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't find if it's an issue with the model itself, the NPR material that I have transparent images overlaid onto or something else. I'm relatively new to this whole thing. I tried to omit the png overlay textures from the node tree but the pixel overlay still happens. The nips are a png texture (that also is overlaying weirdly with a white border,) and the scar on his sternum is made with a normal map and a png.
The pixel overlay I'm talking about is on the right part of the chest, lower lip and extends to the abdomen.
Also I'm really sorry how terrible my model alterations are, UV's and my texture work, it's still a heavy work in progress. I would start all over but I'm really happy with how I edited the MakeHuman sculpt so I'm overly hesitant to do so.