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I am new at Blender and I am trying to import a file that has multiple objects and some of them have the pivot point set at a specific place for them to rotate properly (car doors, windows, etc.) The problem is that when I export with FBX, all the pivot points go to the origin and I can not find a way to make them import properly. I also tried exporting from Maya as DAE.fbx but even though the file seems to export fine (I can re-import it into Maya without problem) when I try in Blender, nothing gets imported. I hope I am missing something simple and there is an easy fix for that. Thanks a lot for any help!

Leo

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