I'm a beginner in blender. Trying to texture a 3d furniture model which was downloaded from the manufacturer site. Geometry is made of stretched triangles. This causes problems of stretched texture which is visible on render.
I unwrapped the model with "smart uv project" but the geometry is still stretched Is there any solution to texture it properly or I need to remodel it to make it quads?
What if I need to use dozens of real furniture models like this? Should I model everything from scratch in blender?