This is me yet again.
I am trying to work non destructively with the use of bevel modifier. I managed to bevel only by weight and adjust the weight of desired edges.
However, now when I try to place loopcuts for further knife projection of other planes, I get this weird artifact on my bevel modifier. Now, I know I could apply the bevel modifier and then do it, but I am trying to see if there is a way to do it non-destructively.
Ideas I have so far:
- Block out the main bits and worry about the modifiers only in the end, but I don't see how that will improve the situation.