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I'have done a kimono on marvelous and his simulation on a animation. When i import it in blender, the texture ( made in substance painter ) does weird things, i tried to use a reference cloth with uv made on blender ( an obj of the cloth ) and data transfer on the alembic ( ctrl+l ) so the cloth source and target have the same uv, but still the texture on the alembic does weird things and i have no idea on how to fix that. And when i look in uv editor it seems like the alembic and the obj does share the same uv.

Here is a picture where you can see the problem, mostly on the sleeves

enter image description here

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