I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled following the mesh.
How can I make this texture appear horizontally or vertically in my object?
My mesh is like this (screenshot below), and the Unwrap is like this (screenshot below).
This is a piece of my render result, showing the circled texture.
And this is how I need it to be.
How can I make this?
Thanks in advance.