I'm trying to work out a problem that's best described visually: the problem.
I'm trying to snap a vertex to where its y-axis contraint intersects the face of another object, which apparently doesn't work the way you think it would. Instead of snapping to that one possible point, the vertex just goes as far as the y-coordinate that the mouse points to on the face, while the vertex is still on the axis constraint.
Is there an official way to do this? If not, what is a good workaround or plugin to achieve this? I don't want to eyeball it, I want to do it precisely.
If not, is there a place where I can request this feature to the Blender developers? It seems people have been asking this question on different websites since 2013, yet it seems the developers haven't been informed about this at all. There never really was a helpful answer, and I was hoping that there'd be an update of sorts by now (with the coming of Blender 2.83), hence me asking this again.