4
$\begingroup$

I am trying to apply a bevel modifier to a box with some additional buttons, however, I am struggling to apply the bevel modifier only to the top face and the edges that are connected to that face. In a nutshell, I am trying to bevel the top of the box without affecting the bottom and the buttons.

Here is an image of what I get upon applying the bevel modifier: 1

$\endgroup$
6
$\begingroup$

You can use bevel weights, which lets you specify a value between 0 (no bevel) and 1 (full bevel).

enter image description here

| improve this answer | |
$\endgroup$
  • 2
    $\begingroup$ oh yes I remember, and it's more flexible than the Vertex Group mode ;) $\endgroup$ – moonboots May 25 at 18:06
  • $\begingroup$ Ohh yeah, this makes it so much easier, thank you. $\endgroup$ – Arthur Edelman May 25 at 19:24
2
$\begingroup$

Create a vertex group where you want the bevel to happen. In the modifier's Limit Method choose Vertex Group, and Select your vertex group.

enter image description here

| improve this answer | |
$\endgroup$
  • $\begingroup$ Thanks, that is also a solution to this problem, one I’ve seen elsewhere before but forgot $\endgroup$ – Arthur Edelman May 25 at 19:25

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.