I've created a mesh logo which has to be solid for a period of time in an animation. At a certain point in my animation, though, I would like it to dissolve into dust.
The problem is the transition between a solid object and smoke. I got the idea looking at a video that showed objects being destroyed, but that was done with the geometry of the object.
If I were to make my object smoke to begin with, it wouldn't look / behave / as it's meant to for the first part of the animation. On the other hand, if I were to break the object as many tutorials show, via a particle system, I don't know that it's possible to achieve the feel of smoke instead of the chunk particles that most tutorials show.
How can I transform my solid mesh into fine dust (smoke) smoothly half-way through an animation?