I've been attempting to add shaders to a model quickly and efficiently. Currently my method requires me to go to every object and manually add the principled BSDF shader and link it to the main texture and the material output while removing the other connections.
Applying this to dozens of parts takes a fair amount of time. I also can't copy-paste this solution as the main texture is dependent on the object (and will copy over if I ctrl+c and ctrl+v the main texture -> Principled BSDF connection).
Is there any way to select all the parts that need the shader added and apply the shader automatically?