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I am trying to make the infinity stones and I am struggling to make them glow.

This answers doesn't translate to my issue since the solution involves creating a duplicate of the object scaling down and making it emit light. This ruins the transmission shading of the original object.

In the films they emit a strong light from their cores. I want to animate them spinning in a circle so the glowing effect must be done in blender. I am currently using an hdr to light them. (using a gtx 960m chip so the less taxing the better).

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    $\begingroup$ What did you try? Light inside the cristals? Emission shader as materials of the objects? Outside light pointing to crystals (with very small radius to act light a laser)? $\endgroup$
    – Sanbaldo
    May 25 '20 at 6:13
  • $\begingroup$ I put a point light inside the crystals which didnt work. I used the emission shader as materials of the objects aswell. Using an outside light might work if they were static but the end goal is to have them spinning $\endgroup$
    – Zano
    May 26 '20 at 9:46
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Make a uv sphere inside the crystal , use emission shader , increase the strength of emission and render using evee.

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  • $\begingroup$ I'm wanting to use cycles since the transparency is much more realistic $\endgroup$
    – Zano
    May 26 '20 at 9:50

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