I've searched for similar questions and haven't found any that apply, but maybe I'm searching for the wrong terms.
Here's my problem:
I created an OBJ in iClone that combines hundreds of smaller parts, & I have joined them in Blender. None of them had a UV texture, just a mesh color. I have also successfully removed all internal faces, doubled verts, etc.
The problem now is that whenever I try to apply a texture to my joined object, it applies it only to a tiny section of the object, rather than the entire object. How do I unify all UV projections so that they render one continuous texture all over, rather than having it repeat constantly? I also don't want to lose my verts, I'll need them for sculpting.
I apologize if this is a simple thing, but it has been perplexing me!
Thank you for any help!
[EDIT] Here is the object I'm working on, it's the back of a pair of leather suspenders:
As you can see, it's only applying the texture I've selected (the 'bricks' one just as an example) to one small segment of the belt, instead of the entire piece, even though all of those segments have been merged into one piece.
The materials are still in hundreds of pieces, needlessly.
What I want to do is the SAME thing I did when I merged the parts into one, but I want to do it with the MATERIALS, instead. That way I would just be skinning one thing, rather than hundreds of things.
I don't yet have a UV map, but I think what I need to do involves making one...
Can anyone help me please?