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Is there a way to change the size of evenly extruded polygons AFTER performing Extrude/Inset?

It can be very helpful in modeling to be able to work with sets of geometry and yet retain control over the individual elements as if they were being worked on one at a time.

I have tried to use various Pivot settings in combination with Scale but do not have the control over sets of selected faces that will allow me to shape the model the way I'd like to do for mechanical/architectural models.

Step 1: Inset several faces. This works fine.

enter image description here

Given that the four interior faces are selected; How can I re-size them in relation to one another without them scaling towards each other with a bias they normally would not have if I were working on them individually?

Step 2: Batch Scale the selected Faces. Now everything is disproportional.

enter image description here

I have tried changing the Pivot for the Scaling operation but could not get the symmetrical results I was hoping to acheive.

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  • $\begingroup$ Please make sure you search Blender SE before asking a question to see if it has already been answered. $\endgroup$ Oct 19, 2014 at 14:15
  • $\begingroup$ I was going to ask about scaling, but "extrude" got in mind. $\endgroup$
    – Vladimir
    Oct 19, 2014 at 14:38
  • $\begingroup$ I made an update. $\endgroup$
    – Vladimir
    Oct 19, 2014 at 14:45
  • $\begingroup$ Can you not scale them each individually by a certain amount? $\endgroup$ Oct 19, 2014 at 15:05
  • $\begingroup$ @G.Rassovsky For example, in case with a windows. It is much more efficient to scale them together insteed of 1 by 1. $\endgroup$
    – Vladimir
    Oct 19, 2014 at 15:15

1 Answer 1

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To create something like that initially, use individual inset (II):

enter image description here

Once the geometry is created, you can resize it with Edge slide (GG):

enter image description here

Note that the direction edges are slid is defined by what side the cursor is on when the operator is called, so if you want to make all the edges go in the same direction, make sure you have the cursor off to one side when you press GG.

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  • $\begingroup$ I understood from the comments, but thanks for the answer. $\endgroup$
    – Vladimir
    Oct 29, 2014 at 22:25

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