I would like to make a camera like in most First Person Shooters - similar to GTA. This would mean that the view angle depends on the position of the mouse and the character walks forward, along the view vector.
How can this be achieved in BGE?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
Yes. As of 2.72, there is a new mouse actuator which you can use to rotate objects based on mouse movement.
Try adding these logic bricks to your camera object: