I would like to make a camera like in most First Person Shooters - similar to GTA. This would mean that the view angle depends on the position of the mouse and the character walks forward, along the view vector.

How can this be achieved in BGE?


Yes. As of 2.72, there is a new mouse actuator which you can use to rotate objects based on mouse movement.

Try adding these logic bricks to your camera object:

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.